Showing posts with label crash. Show all posts
Showing posts with label crash. Show all posts

Tuesday, July 24, 2012

The Revival Project: The Overhaul

In a previous post ( http://tomhuang03.blogspot.com/2012/06/amd-duron-850mhz-spitfire-my-first.html ), I discussed my very first overclocking attempt using my old rig. I mentioned that I will be gathering benchmarking tools and run some tests on the said system, I now have those tools, however, I encountered a problem with my old system. I tried powering it up and the Hard Disk Drive was no longer recognized by the motherboard or in the BIOS. My first thought was to blame the Hard Disk Drive (Seagate 40GB IDE) so I decided to isolate, I bought a Hard Disk enclosure (IDE to USB interface) and tested it on my laptop, the Hard Disk reads without any hiccups, therefore I concluded that it isn't the Hard Drive, I switched IDE Cables as well and the motherboard still won't recognize it, therefore, I have come to the conclusion that the failure comes from the motherboard itself, the IDE port is no longer functioning. To resolve the issue, I went in search of a Socket A 462 Motherboard. This was no easy task as this type of hardware is about 10 years old already. But fortunately enough, using a Philippines based website called TipidPC.com, I posted what I needed at the Want To Buy section and luckily, I was able to receive a text message offering a secondhand motherboard, an MSI KM2M Combo motherboard for 900 bucks (PhP).


Now the "surgery" begins.

(AMD Duron 850 and heatsink, Photo by Thomas Joseph C. Huang)
(CPU with new Thermal Paste, Photo by Thomas Joseph C. Huang)
(Proper Alignment, photo taken from AMD Support Website)
First off, I made sure that nothing was connected to any power wall outlets. After, I made sure to touch my set of dumbbells to discharge any static electricity (I wear a silver bracelet, but better safe than sorry.) then I proceeded to removing the side panel of the case. After removing all the cables connected the motherboard, I unmounted the PSU because it was in the way of getting to the CPU area of the motherboard. After setting the PSU aside, I freed the CPU cooler (standard heatsink with fan) and set that aside, after which, unclamped the CPU and removed the processor and set that aside too. Looking at the processor and the heatsink fan, it was covered in dust and the used thermal paste. I cleaned off the dust using rubbing alcohol and cotton buds, I repeated this process until the bottom of the Heat sink and the top of the CPU were free from thermal paste. I also cleaned off all the dust on the heatsink and the fan. Once cleaned, I mounted the processor onto the socket of the new motherboard. Then I put some new thermal paste, about the size of a grain of rice onto the center of the CPU chip (the small square in the middle of the bigger square). I used Deep Cool Z3 thermal paste, it's priced quite cheaply and works well in terms of thermal conductivity that aids in heat dissipation and comes in the easy to use syringe. Once the new thermal paste was applied, I then reattached the heatsink and fan. Just a little tip when reattaching the heatsink, you need to make sure that the the alignment is correct, meaning that the stepped area on the base of the heatsink is properly aligned with the socket. (refer to the photo labeled Proper Alignement, taken from http://support.amd.com/us/Processor_TechDocs/23986.pdf), you may also need to use a flat head screwdriver to ease the the heatsink clip into place, by using this method, you don't apply any direct force onto the CPU which may cause damage.
(CPU in place, Photo by Thomas Joseph C. Huang) 


Now that CPU is in place, I inserted the PC133 RAM into the RAM slot, then I connected all the necessary wires to their corresponding locations on the motherboard. I also connected the hard disk drive to the corresponding IDE port on the motherboard as well.












(All wired in, Photo by Thomas Joseph C. Huang)
Now that everything is in place, I plugged in the power supply to the wall socket and turned on the monitor. Then, the moment of truth! I pushed the power button.


Nothing. Happened. No beeps. No monitor display output. I double checked all the wiring connections, checked the internet for some troubleshooting tips and asked a few friends for advice as well.


Apparently, due to my excitement, I hadn't noticed that the current power supply (it's a generic one, a mere 235w PSU) I was using didn't have the 4-pin 12v power connector, it seems that the previous motherboard I was using didn't require this connector to power up the CPU, hence it's absence. This board is of "newer technology" so to speak. So I thought of a quick solution, find another generic power supply unit that is equipped with a 4-pin 12v power connector. And luckily, I found one from one of the stores (PCNetmiles to be exact) I mentioned in part 2 of the Getting My Nerd On series, as usual, a quick and hassle free transaction yielded me to purchasing a generic 600w PSU for 590 bucks (PhP). I also stopped by another store for 2pcs of 256MB PC133 RAM (secondhand) to replace the current 128MB PC133 RAM, I got these at a price of PhP280 for both. Not a bad way to spend 870 bucks (PhP).

Unfortunately, I got a lemon when it came to the PSU I first bought, it wouldn't power up at all. Tried unwiring and rewiring and on a different motherboard and still no power. But PCNetmiles is a very reasonable shop and replaced the PSU right away, no questions asked. However, there seems to be a deeper issue. After being all wired in, I proceeded with turning on the PC. CPU fan spun normally, hard drive was running as well, but all I got was a gray-like display on the screen, but nothing else. No beeps either, despite having the system speaker front panel connector in place. I searched the net and found this nice checklist from Tom's Hardware (see link below), I will run through it and see if the problem gets resolved throughout any point of the list.

Link: http://www.tomshardware.com/forum/261145-31-perform-steps-posting-post-boot-video-problems

Hope that somewhere through this checklist, the problem will be resolved.

Sunday, September 18, 2011

Driver: San Francisco Video Game Review (PS3)


Driver: San Francisco

                So, my awesome super sweet girlfriend just bought me Driver: San Francisco for the PS3. :) I know, I haven't written a review in awhile so please excuse me if I'm a little rusty.

                Ah, the Driver video game series, being an avid car fan and racing game enthusiast, my gaming "career" would not be complete without this series. Making its debut in 1999 on the PlayStation, I was already hooked by the concept of the game which involved epic car chases, realistic damage physics (for its time), free roaming the city environment and a gripping storyline. Although it lacked a few things such as vehicle choices and the ability to get out of your car (which was later corrected in Driver 2, released in the following year). This game represents the 5th installment of this series (Driver, Driver 2, Driv3r, Driver: Parallel Lines and now, Driver: San Francisco). There has been a huge gap between the last game which was released in 2006 on the PlayStation 2. I have actually been waiting for them to make one for the PS3 and now that there is, after finding out the Ubisoft would be behind the game, I was excited to see what they have in store for us this time around on a new platform. And I am happy to say that I wasn't disappointed at all.

                First off, I would like to thank http://gametestlabs.com for posting if not all, at least the majority list of cars that would be available for use in the game. (I usually check what toys can be used before I play a racing game, adds to the pre-play excitement.) And boy did this list excite me! Names like Lamborghini, McLaren, Jaguar, RUF, Aston Martin, Audi, to name a few, will be available for use within the game, these are just a few out of the car list that was provided.

                Now, onto the game, don't worry, I hate spoilers, so there won't be any here. There are three new interesting additions to the game. First is the "Shift" or car-hopping principle of the game which allows a player to kind of "possess" other drivers, it's pretty much John Tanner's soul floating above the entire map, you focus on a car, any car and then BAM, possess the driver in it, I know it's kind of freaky. But that's a new twist that unfortunately replaces the concept of getting out of your car (you'll need to play the game and go through the story to find out why it's no longer possible to do so.) It has its ups and downs, the upside is, you get to "shift" without consequence pretty much possessing whatever the heck you like. The downside, for me is that this kind of takes out the thrill and excitement of having to get out of your car, run around the city in search of a new vehicle because you wrecked what you're currently using. But the reason for this new feature was justifiable enough for me to go along with it. I believe it adds a new element of fun into the game though, somewhat breaks the monotony and makes it kind of stand out. The second addition is the Garage concept, which for car fanatics such as myself is a nice addition because this allows to you to purchase garages, wherein you can buy cars, store cars and upgrade your driver abilities, you also get to access movie car chase scene remakes and other driving challenges from here too. Lastly, the addition of a multiplayer area of play which includes online play as well as split screen play which is a pretty sweet addition. I believe this gives the game a huge boost because online play is interactive and with various modes to choose from, the replay value of this game is quite high and to top it off, incorporated into the multiplayer is the "Shifting" principle which can be used to your advantage in order to succeed. It adds an element of challenge and unpredictable excitement because after all, you are going against other real people as opposed to AI.

                Upon starting the game, you will be treated to graphically pleasing cutscenes that switch in and out of you controlling it and watching it which is pretty exciting, the main idea of the story is immediately introduced so you won't be lost, then after the pleasantries are out of the way, the fun begins. Being a Ubisoft developed game, I can't help but see a little bit of Sam Fisher in John Tanner, but that's just me. Although the in game graphics are not as graphically jaw dropping compared to Need For Speed or Gran Turismo, it provides pretty decent detail and damage physics. And I must say, once you get used to the whole "shifting" idea, you discover endless possibilities and get to watch and control them through an out of body experience, no pun intended. I can't really go into detail about this because I promised no spoilers, so if you want know more about it, go grab yourself a copy of the game!



Ranking:
Story: 9/10- Very enjoyable and refreshing story concept and plot
Gameplay: 8/10- Just like the original driver, fun, fast paced, intense and exciting
Graphics: 9/10- Not exceptionally great, but pleasing enough to be appreciated
Soundtrack: 8/10
Cars: 9/10 - I'm very pleased with the wide range of makes and models available in this game

Wednesday, November 17, 2010

Need For Speed: Hot Pursuit Video Game Review (PS3)


Need For Speed: Hot Pursuit

                As a kid up until now, I've always loved cars, so it was already pre-determined that I would purchase a pre-ordered copy of the latest Need For Speed Franchise installment, which is Need For Speed: Hot Pursuit. The latest version of Hot Pursuit is simply a "remake" of the Need For Speed Hot Pursuit sub series which had versions for the 1st and 2nd Playstation, both were great by the way. But EA's partnering up with Criterion (developer of Burnout Paradise) has added an edge over the competition when it comes to an adrenaline pumping, high-speed, intense racing game.
                Right off the bat, you will already notice how simple the interface of the game is, it has a  very straightforward Career mode basically composed of various point-to-point races over a vast map and long stretches of road. You can blow past the whole career as either a cop or a racer and choosing either path will have no effect on anything as each side is independently progressive, plus if you feel like playing cop, you can take a break from being a racer and participate in a police event at any point your career. Being a cop or a racer offers a uniquely different experience with its own set of challenges, aside from the obvious reasons where as a cop you do what you can to stop racers and as a racer, you do what you can to finish a race without getting busted by the cops.
                When you start racing, you will notice very precise controls and response which is very important in a game like this where split-second decision need precise response in order to execute effectively. But aside from the dead-on controls and responsive system, NFS: Hot Pursuit is awesome because its core concept is so simple and yet so diverse. It's more than just escaping from the police as a racer and catching felons as the police, there's a certain uniqueness to each that even though you're driving on exactly the same roads, the same map, the two roles make things feel entirely different. Each location, which is linked into one big map that gives you varying scenery, from the desert countryside to snowy mountains, which are all graphically pleasing if I may add, not only do they and an element of size to the game, these locations also offer you various shortcuts and side roads that can be used to your advantage as either a cop or a racer.
                The game has opted not to use a currency system and has switched this out with "Bounty Points" which you earn by driving well (insane yet precise), winning races, busting bad guys, etc. which then boosts your rank as either a cop or a racer, which in turn, makes new vehicles, car classes, equipment (used for either catching or escaping from the cops which are exactly the same items except used differently depending on what role you choose.) as well as upgrades for these equipment.
                Another cool factor that I liked about this game is the new feature called "Autolog" system which is pretty much the heart of the game because your career progress directly affects your online gaming experience, what you unlock in the career can be used online, it also happens vice versa because the progress/bounty system is one and the same, this feature allows you to keep constant tabs on your friends' progress with regards to all the events they have accomplished, this boosts the replay value of the game because we all have competitive side right? Your friend beats yours event, you beat theirs, and it just goes on.  The Autolog system tracks events in real time (you need an internet connection of course, access to PSN and the Autolog network) meaning while you're playing in the career, you could get a prompt telling you that your friend just topped your score in another event, then by simply pressing R1, you load directly into that event and try to reclaim your title. Aside from this, you can also set challenges for your friends under the event suggestions tab, for example, you finished a race under a certain time, you can suggest it and see if your friends can beat it. There's also a message board function where messages and screenshots can be shared. This is where the game truly stands out in my opinion, the online experience. For one, I really enjoy the Hot Pursuit game mode (one of the various online modes), because it's pretty much a no holds barred cops-and-robbers/cat and mouse game that really involves a lot more strategy than most people think, bottom line is that it's a fun experience playing online.
                Last but not the least, I cannot forget about the CARS. @_@ I'm drooling as I type this (okay not really, but you get it.) I do not want to discuss this in detail because knowing me, this review might turn into a novel. So let me just give you the down-low, the cars are beautiful, graphically sexy and visually appealing, they all seem to be handcrafted by the automobile gods themselves. Excellent detailed.  And just to give a little overview, you will be seeing manufacturers such as Porsche, Lamborghini, Maserati, Bugatti, Bentley, BMW, Mercedes-Benz, McLaren, Chevrolet, Dodge, Aston Martin, Mazda, Mitsubishi, Nissan, Pagani, Koenigsegg, Ford, Audi and Jaguar. (I think I said em' all?)
                So if you love cars, you enjoy speeding, you like challenges, you like running from cops, catching bad guys, making records and breaking records, doing it in style if I might add, then Need For Speed: Hot Pursuit is a game for you!

Rating:
Story: N/A
Gameplay: 8.5/10
Graphics: 8.5/10
Soundtrack: 8/10
*CARS: 9.5/10, could use the Gran Turismo lineup, but all is forgiven thanks to the vast selection of exotics. @_@

Overall: I believe this game deserves an 9/10, a very straightforward game with a very rewarding online experience, not to mention visually rewarding as well as a high replay value.