Showing posts with label guns. Show all posts
Showing posts with label guns. Show all posts

Sunday, June 16, 2013

Course Review: Introduction To Guns By Martin Cruz

A couple of weeks ago, my good friend Martin, approached me with concept he had designed regarding an introduction to guns. I consider this friend of mine to be a "gun nut" in the sense that he is extremely passionate with firearms and everything to do with them, including the education of people who are not familiar, who are afraid or simply curious about firearms be it through YouTube videos or hands on application. So when he came to me with this course concept, I thought it was a very good idea to help educate the general public when it comes to firearms. Being a fairly long time firearm owner and hobbyist shooter, I wanted to give this course a try despite my familiarity with firearms and the safety involved. So I agreed to enroll in his class.

The "school day" arrived and I found myself heading down South (Alabang area) as the designated location for the class was the BuCor (Bureau Of Corrections) Shooting Range in Muntinlupa. I met up with Martin and another friend at a specified rendezvous point and we took 1 car to the range. I was pretty excited because I haven't gone shooting in a very long time and I'm sure my CZ 75 missed being fired as well. We got to the open air range and thankfully, it was quite windy despite being sunny. We all got settled at the covered area of the range to begin the course.

To give you a brief overview, the course is designed for people who have never fired a gun or for those who are looking for an introductory course on guns. Jerick (the other friend we came with) was exactly that, he fell into both categories.

The first topic that was to be discussed was and will always be the most important one, SAFETY.

A laminated copy of the Four Rules of Gun Safety which is internationally known and applied was laid out in front of us.

The Four Rules Of Gun Safety:

1. Consider all guns as loaded.
2. Never let the muzzle of the gun point at anything you don't intend to destroy.
3. Keep your finger off the trigger until you are ready to fire.
4. Be sure of your target and what is around it.

Each rule was discussed in depth and very detailed along with actions and concrete examples and there was always room to ask questions.

After the Safety aspect was thoroughly discussed, we moved onto the next topic of the course which was the discussion of the basic parts of a gun, in this case, of a semi-automatic pistol. This was easily grasped and discussed thanks to the presence of firearms during the discussion, it was a simple "point-and-explain" kind of discussion using 3 types of firearms which differed in terms of some parts (Glock 17, CZ 75 and a 1911).

Basic Parts:

1. Slide
2. Barrel/Chamber
3. Sights
4. Hammer (for the 1911 and CZ 75)
5. Trigger
6. Safety (Thumb safety for the CZ 75 and Grip Safety, Thumb Safety for the 1911)
7. Magazine Well
8. Magazine Release
9. Slide Release/Slide Stop Lever
10. Magazine



After the basic parts were discussed, their functions shown and questions were answered, we moved on to the next topic on the course which was discussing how a gun operates. It was basically discussed by demonstration.

First off, the gun was safety checked (magazine check and chamber check to show clear) and then laid on the table pointing down range. The first area discussed was the magazine, it was a pretty straightforward discussion and a demonstration was shown on how to load it, it's quite similar for almost all pistols. Unloading was also demonstrated. Moving forward, the main firearm was now going to be discussed, it was safety checked again before moving on to the demo, the firearm discussed was the Glock 17, Martin showed the basic functions and operations of the pistol moving from loading the magazine (with a dummy round) into the gun, racking the slide to chamber the round, chamber checking the pistol to show that the round was indeed chambered and then proceeding to racking the slide again to unload the chambered round while explaining that when using a live round, after the initial chambering of the first round, once the the trigger is pulled causing the firing pin to strike the primer and cause the combustion to send the bullet out of the barrel the slide will move back (either by recoil operation for some guns or by blowback operation for other guns) to serve 3 purposes: ejecting the spent casing, cocking the hammer or striker for the next shot and loading another cartridge into the chamber which happens on the final motion of the slide (moving forward). This will continue to happen after each trigger pull so long as there are bullets left in the magazine, once all rounds are spent, the slide should lock back via the Slide Lock, which was also demonstrated. After discussing and demonstrating the slide and its functions, the magazine was unloaded to show the magazine release function and before putting the gun down, it was safety checked again. This demonstration was also carried out for the CZ 75 as well as the 1911.

The next 2 topics were discussed in combination which are composed of Basic Gun Handling and Dry Firing.

The Basic Gun Handling part was more for Jerick's benefit since he's never handled a firearm before, but I also reacquainted myself since there's no harm in doing so. The logic behind dry firing, for new shooters and those who've never handled a firearm before, it's to get a good feel of the trigger minus the gun shot. By dry firing, you would be able to familiarize yourself with the weight of the trigger as well as the length of the trigger pull before the shot goes off. For regular and professional shooters, the logic of dry firing is the cheapest way of practicing your trigger control and refining your technique and can be done even at home since no rounds are expended.

Once Jerick was confident and familiar with the firearm, it was time for the most anticipated area of the course, Actual Live Fire.

We started off getting Jerick comfortable for his first shot, situated at about 3 and half meters using the Glock 17. When he had his fill, he moved on to try the CZ 75 and eventually found more comfort with the Glock and continued to shoot at varying distances and at steel targets as well. After the instructional live firing was done and Jerick was satisfied with his performance, we all took a seat under a shed to discuss what was learned and how we felt after the course. We also discussed the purpose of owning a firearm, be it for personal protection, home defense or for a hobby, going through each in detail. And finally, to close out the course, Martin made some recommendations to Jerick to find what’s best for you and it really boiled down to what you’re comfortable with using and the practicality of what you’ve decided on when it comes to choosing a firearm for yourself, especially when it will be your first firearm.

If you’re new to guns, curious to learn in a fun and informative environment, I would highly recommend this course to you and I’m sure that you’ll have a great time learning!


For more information, please check: https://www.facebook.com/GunBasicsPhilippines
For informative and fun videos, please check: http://www.youtube.com/user/TheAgeOfExploration?feature=watch

Wednesday, January 9, 2013

Is The Total Gun Ban Really A Solution?


Is the total Gun Ban really a solution?

After reading and hearing a lot of talk about a Total Gun Ban being implemented here in our country (The Philippines, for those who may be reading this elsewhere), it has sparked some thought in me and I have decided to voice out these thoughts. Various events have sparked this talk of a Total Gun ban, events like the Sandy Hook Elementary school shooting in the United States or the shooting spree that took place in Cavite, Philippines. These are truly tragic events and my heart and sympathy sincerely goes out to those who have been affected by this. But what I’m going to say next may not appeal to other people or maybe a cause of disagreement, that’s alright by me, this is simply my opinion.

Let’s take a step back and analyze these events and other similar events. Who is to blame? Most people will say “Guns! Guns are to blame!” Hold on to that statement as you read my next few statements. A gun or a firearm is an inanimate object, it is a tool that was created by man and used by man. Following that trail of thought in the quoted statement mentioned above, the blame wants to be placed on an inanimate object that cannot commit any action on its own without human intervention. Let’s go a bit further following that logic. When a car accident happens, should we also exclaim “Cars! Cars are to blame!”?  If this logic was followed for every accident or tragic event that occurred that involved inanimate objects and the proposed solution for these events and occurrences would be to ban the objects involved in the events, then perhaps everything would be banned already.

Take a look at the September 11, World Trade Center Terrorist Attack for example; when this happened, people did not go and blame the airplane that crashed into a building and then propose to ban all airplanes, the blame went to the terrorists who committed the act. Because in truth, the plane had nothing to do with the event that occurred, sure, the plane was the major cause of the explosion and the death involved in the attack, but did the plane do this on its own? No. The terrorists caused the plane to crash into the Twin Towers whether it was them directly or indirectly by manipulating the pilot. If you removed the plane from the equation, would this stop terrorist attacks from happening? I highly doubt it.

I may have digressed a little from the topic of discussion, but I believe the paragraph before this was necessary to make my point a little clearer. I know that those against guns would probably have a follow up statement of “Well, the examples you mentioned above, like the cars or the planes, these were made for transportation, what about guns? Guns were made for killing!” Though I don’t totally disagree with the intent of a firearm, it still remains an object, thus the intent actually becomes subjective in the hands of the user. It could be used for killing an animal for food or hunting purposes, it could also be used for killing another human being whether it is defense against a threat or used for murder. As mentioned above, the intent becomes subjective depending on the user. What about the history of the knife? Dating back to the Pre-historic age, long before firearms were invented and before knives became more commonly known as utensils, they were used for hunting and yes, for survival as well which sometimes involves the act of killing. But here are knives today, found in every household all over the world. Despite knives also being involved in violent crimes, there has never been any talk of a “Knife Ban”. So why the bias towards firearms, why the focus on banning them? I believe it’s because of the negative stigma that has been placed on firearms by society. Yes, I agree they are dangerous objects and sadly, they have been involved in deaths as well. But what people fail to see is that the gun didn’t pull its own trigger, a person did that, the reason behind that action was decided by a person as well, not by the firearm.

The total gun ban is said to promote peace and to reduce violence as well as death. That is a good aim, but let me ask you these questions, what does a criminal care about the law? When have rules ever caused a criminal or an individual with evil intent to stop his actions? Will a gun ban stop a criminal from obtaining a firearm to commit a crime with? Will a gun ban stop someone from breaking into your home and harming you and your family? I really don’t think so. I’m not saying that every household should have a gun, what I’m trying to say is that every citizen should have that choice, the choice to protect himself and his loved ones should the need to do so arise. “But that’s what the Police, Security Guards and Military are for!” I don’t disagree, yes, that’s what they are there for, to protect society. But let’s face the harsh reality, if someone breaks into your home and is in your bedroom while you are asleep with your family, what then? Will you reach for your phone and call the police while this man is in your room armed with something that could harm or kill you and/or your family? How fast would the Police get to your home if you were indeed successful in calling them? If this armed man was attempting to harm your wife, husband, son or daughter right before your eyes, would you not do everything in your power to stop that from happening? Would you not use any means to prevent that person from harming your family and loved ones? I am not trying to put down our Law Enforcement agencies with my statements above, I’m simply trying to point out the reality of situations that do occur in society and I don’t disagree that it is the job of Law Enforcement agencies to protect society, but it is also my job to protect myself, my family and my loved ones by any means necessary.

A total gun ban doesn’t stop criminals from committing crimes, it would only take away the chances of responsible gun owners to defend themselves, their families, loved ones and fellow citizens. What society would be left with are criminals who have no regard for the law and will still be able to illegally obtain firearms or other weapons to commit their crimes towards good citizens that would be left with no means to defend themselves.

I don’t discount the fact that there are reckless gun owners out there, those who have no regard for safety or even individuals who have used guns to commit crimes. But do the mistakes of few really need to affect everyone else? Would you ban all people from driving cars because there were accidents or deaths caused by the mistakes of irresponsible drivers? There are many responsible drivers out there and believe it or not, there are also many responsible gun owners out there.

So I pose the question again, is the Total Gun Ban really a solution?

Saturday, January 5, 2013

The Fear Of The Firearm



  Something I wrote back in 2011.


     For as long as I can remember, firearms have been linked to the following words: Dangerous, Scary, Death, Killing, these words along with other negative connotations have been attached to a firearm. I believe, the firearm is simply a misunderstood mechanical object. Although I do not disagree that a firearm is dangerous and yes, sadly it causes deaths. But take a step back and look at the world we live in. Has a vehicle not been linked to deaths? Yet majority of us continue to use them every single day. Has the knife not been linked to deaths as well? And yet, there they are, on our dining tables and in our kitchens. I’m not saying that every household should have a firearm, each person is entitled to make their own decisions and choices, each has their own set of reasons. All I am saying is that the firearm should not be judged simply based on the stigmas that society has placed upon it. As a matter of fact, you can’t even judge a firearm, because it is non-living thing, a mere object or tool. So where then, does the danger come in? When it is manipulated by man. If you come to the conclusion that guns should be banned or outlawed, would you ban or outlaw a knife because you got cut while slicing something? Leave both the firearm and the knife in a vault for 100 years and I can guarantee that they will do no harm, they will simply sit there, oxidizing. Or would you have all cars banned because people have died in accidents related to them? Sometimes, I cannot help but shake my head when I see signs that say “Guns Kill People”, I am not intending any disrespect towards those that have been affected by gun related incidents or deaths, I am simply trying to state a fact that the person wielding the firearm is more dangerous than the firearm itself. Because the firearm will not decide to just pick itself up and pull its own trigger. It is when it comes into the wrong hands, that’s when it becomes dangerous. I don’t discount the fact that even in the “right” hands, a firearm can still be dangerous, but the level of danger is greatly reduced due to the knowledge of the person holding it, his mindset and the choices he decides to make. Now most people might say, “What about those incidents wherein children were involved because they found the gun of their dad or mom.” Well, neither the child nor the firearm is at fault here, I think the answer is obvious regarding who is at fault. Now before you get defensive or have any violent reactions to what I’ve said, ask yourself this, would you put a 6 year old behind the steering wheel and expect good things to happen?


     The point I am trying to make is that, a non living thing, on its own, is not inherently dangerous, sure they are used for activities that are considered dangerous, but standing alone, they are generally harmless. A knife won’t stab or cut someone on its own, a car won’t run over someone on its own and a gun won’t fire at someone on its own. How did people learn to “tame” these objects? Through the desire to be educated, practice and discipline. It’s almost the same process as learning how to ride a bike or learning how to drive a car.


Tuesday, November 22, 2011

Battlefield 3 Video Game Review (PS3)

Battlefield 3


                Once again, my awesome girlfriend has showered me with her love by pre-ordering me the limited edition Battlefield 3 a couple of months back, today was claim day and I finally got my hands on this much awaited game! Along with the Limited edition in game freebies, I got a pretty cool free shirt too as a part of the package, too bad they only had medium, it's a bit too big but what the heck.

                Let's get to it! To anyone who has played games from the Battlefield franchise, you know that when comes to making awesome virtual warzones, Battlefield makes it to the top of the list, well, my list at least, but I’m sure many would agree. When I purchase a game, I consider 3 things, the campaign aspect, the multiplayer aspect and the replayability of the game.

                First off, let’s tackle the campaign aspect of the game, the story revolves around a conflict between the Middle-East, some Russians and the United States. Since I hate spoilers, I won’t discuss this one too much. It’s a short campaign where you are put into various scenarios with some dramatic events and effects which adds more flair to the well structured storyline, the scenes are acted out well too adding more life to the story. Although the main scenes are quite one dimensional, which kind of show similarities to Call Of Duty Black Ops (I won’t go into any more detail, buy the game and play it to see what I mean). I was a bit disappointed though because the wit and personality of the previous games in the series such as Bad Company and Bad Company 2 weren’t integrated, I think that these aspects would have given the campaign more strength.

                On to the multiplayer aspect, this is where the magic happens so to speak. There are two parts here, the Co-Op multiplayer and the real deal 12 vs 12 multiplayer. The Co-Op multiplayer is technically a two player online mission based experience, meaning you’re up against AI, yes, sadly it can only be played online and only 2 players can be utilized, and there are only 6 missions to play and replay, which are somewhat related to the campaign. To be honest, these missions are more challenging than some of the campaign missions, too bad there are only 6 to choose from. They also added a nice touch to it though, you can unlock weapons by earning points from the missions and the weapons you unlock can be used in Multiplayer. To unlock all weapons, would require multiple repeat playthroughs of the missions here. Now on to the icing on the cake, the real multiplayer, which I believe is the heart of this game. There are about 9 maps where the 24 player action can take place, each one varies in size and scenery as well, ranging from urban, industrial, military and more “nature oriented” locations. And one of my favorite parts of this game is the concept of destruction, which I first got introduced to in the Bad Company series. But in this game, it seems to have been enhanced and which makes it more awesome. Most of the structures can be damaged and destroyed using the various tools for destruction at a players disposal, this adds more dimension to a game because this can create new paths as well as remove locations to hide behind. This environmental manipulation is key in creating more strategic opportunities for you and your team and as we all know, it’s always good fun to just blow stuff up.

                Of course, one can’t forget the vehicular aspect of the game, this time around, there is more variety added and each map, may or may not have vehicles in them, each map will also have a different set of vehicles available for use. From Humvees to Buggies to Transport Vehicles to Tanks to Rafts to Helicopters and to the latest addition, Jets. Each vehicle provides a tactical advantage, if used properly and effectively, these can turn the tide of a battle in an instant. Sadly though, there is no way to practice Jet flight and Helicopter flight offline which is needed because these vehicles are one of the most complex ones in the game but once mastered, they prove very effective and useful but to the inexperienced (myself included) they prove frustrating and annoying or entertaining to the rest of the players when witnessing an out of control jet or helicopter plummeting to the earth or heading straight into a mountain or building.

                But I believe the most important aspect of the game is the one closer to the player, which is the class and loadout selection. It’s pretty much the same as Battlefield Bad Company 2 which is composed of Assault, Support, Engineer and Recon classes each having class specific loadouts. There are new items that have been added though such as the EOD Robot for the engineer which can arm charges and repair vehicles. There are class specific unlockables, including weapons and gadgets, as well as weapons specific unlockables that include accessories and attachments, you can also unlock specializations that enhance your classes, there are level specific unlocks as well. There’s one noticeable part of the multiplayer that is new and I find quite a fun challenge, it’s knife killing, in Battlefield 3, you can no longer just walk up to an enemy and slash him in the chest, it takes about 2 slashes or a sneak attack from behind which rewards you not just with the dogtag of your victim but a pretty cool short action sequence as well. Similar to the previous Battlefield games, the key to victory and progression is through the use of teamwork, because almost every teamwork related action is rewarded, from spotting an enemy to assisting in a kill. When your team is working well together, it provides an exciting and rewarding multiplayer experience.

                Going back to the 3 things I consider when buying a game, I’d say Battlefield 3 gets 2 ½ out of 3, multiplayer and replayability which is pretty good considering that the campaign isn’t too bad to play. Overall, I think that Battlefield 3 is worth the purchase, you are sure to have a decent campaign experience, then once that’s accomplished, you can move on to the intense and fun multiplayer aspect of the game or just start right there and play the campaign later on. Either way, the game holds a high replay value as well as a challenging and rewarding experience.  For those who enjoy a good first person shooter, intense multiplayer experience, I highly recommend this game, and as for veterans or fans of the Battlefield franchise, this is an automatic purchase.




Ranking:
Story: 8/10
Gameplay: 9/10
Graphics: 9/10
Soundtrack: 8/10
Overall: I think this game deserves a 9/10. The campaign is short but intense and exciting. The Multiplayer is really what makes this game shine.
                

Thursday, November 11, 2010

Call Of Duty: Black Ops Video Game Review (PS3)


Call Of Duty: Black Ops


                I just got my copy of Call Of Duty: Black Ops, third person to purchase it at the store, I've been waiting and itching to play and write this review for quite awhile now.

Campaign Review:         
*No spoilers, no worries
                Alright, let's get to it, first off, the game throws you into a pretty vague scene wherein you don't really know what's going on but as you wait, things start becoming clearer. I can already feel the tension of the story as the beginning unfolds, as a matter of fact, you already get a faint hint as to what to expect by sticking around the main menu screen for awhile. There's a more serious vibe of suspense and a dark intrigue around this game, which is to be expected based on the plot of the game which generally revolves around the Cold War/Vietnam War era and the conspiracy and things that happened "behind the scenes" during the that was kept hidden from the general public. The first area of the campaign already gives you a taste of things to come later in the game, it kicks off with the usual "simple get acquainted/re-acquainted with controls" type of level where you're given a bunch of enemies to practice on, but without sacrificing the solid storyline of course, kudos to the developers for keeping things interesting right off the bat, because personally, I didn't like how Modern Warfare and Modern Warfare 2 began, the whole camp and training course thing (of course the rest of the campaign made up for that). The cutscenes are also well structured and created, a good mix of realistic aspects and digitally created aspects, very visually appealing and adds to the suspense, at one point, I was actually reminded of Assassin's Creed because of the way the cutscenes were used to help tell the story.  Another feature I found  cool was that they included Zombie mode in this game, kinda like Left 4 Dead but Call of Duty style, at least there's a fun a pastime aside from the main features of the game itself (campaign and multiplayer).
                The environments are beautiful, great texture and detailed in almost every aspect, shadows look great, walls, far away backgrounds, these all  look good and very artistically, yet realistically designed, the models of the characters look good as usual, nothing too great, but they look good, I've gotten used to the way the people look since I played previous Call Of Duty games so it's not really a big deal, they are detailed enough to be visually pleasing. Things seem to have become a bit more bloody and gory (Which quite frankly, I love. Haha.), also, I'm not sure if this "feature" has been present before but I seem to notice more semi-realistically but accurate enemy deaths (e.g. grabbing of the arm when he is shot, although I think being shot in the arm by a Makarov may not be lethal, but what would I know, I've never been shot. Haha. ) in addition to the "feature" mentioned above, another sweet addition is the utilization of the Crossbow with explosive tipped arrows which can be used on both vehicles and infantry (I personally like using it on infantry, I'll leave the rest to your imagination. @_@). The physics is sometimes off though, but I don't mind, it adds a bit of comic relief to the game, seeing a fallen enemy end up in an awkward position. Also, I also noticed the DISMEMBERMENT  feature added, gives the game a bit more realism/exaggerated realism in my opinion. @_@
                Moving on to the gameplay, if you've played Call Of Duty Modern Warfare/Modern Warfare 2 or any Call Of Duty game for that matter, then you should have no problem adjusting to this game, everything is pretty much the same, controller mapping, movement, etc. The game gives you diverse level of sensitivity which is always a great touch, it makes things more personal because not everyone uses the same aim/look speed. The aiming mechanism is simple and accurate as usual, which provides easy target acquisition and decent hip fire capability. And you can't forget the "cutscene-within-gameplay" scenes where there are some epic "movie" moments embedded in the actual gameplay, one of my favorite features.
                The campaign soundtrack is pretty awesome too, although not as epic as the soundtrack of Modern Warfare 2 (Hans Zimmer rules), it's still quite good , fitting to the scenarios and events that are present throughout the game. The voiceovers are star-studded too with celebrities like Sam Worthington, Ed Harris, Gary Oldman, Ice Cube (I knew this was him as soon as his character spoke. Haha.), Emmanuelle Chriqui, Topher Grace, Oleg Taktarov, all lending their voices to add to the epic-ness of this game, in addition to them lending their voices, some of the characters actually look like the real life actors whose voices are in use!

Multiplayer Review:
                We all know how highly acclaimed the Call Of Duty franchise is when it comes to Multiplayer, when Modern Warfare 2 came out, the multiplayer was instantly addictive. But if you thought Modern Warfare 2 was addictive, wait until you see what Black Ops has in store for you in terms of multiplayer.
                To get the ball rolling, what basically happened was that the developers kept the basic multiplayer aspects of the game that most people accustomed to and then added some pretty sweet stuff to the already saccharine coated multiplayer component of the game. But before getting into that, one distinct feature that was added to the game is a form of currency called CoD Points, I think this is an awesome touch to throw in because it opens up a whole new avenue of opportunities! This currency enables a player to purchase weapons, attachments, perks, equipment, grenades, etc. This adds a bit of a challenge to the game because unlike Modern Warfare 2, you gain firepower simply by leveling up, in the case of Black Ops, you do gain access to firearms as you level up but you can't just equip them, you now have to purchase them, not only that, but you also have to purchase every other aspect that makes up your personal arsenal, from attachments, to equipment, to perks. This adds a little "economic equilibrium" to the game because in order to earn, you need to play, kill, level up, pretty much do what you do and get "paid" for it. Okay, before you whip out your credit cards, CoD points cannot be purchased with real money, come on people, really? How desperate are you? Haha.
                Another nice add on is the "Contracts" aspect of the game where you can use your CoD currency to purchase contracts that have specific requirements, you fulfill them, you get the monetary/experience award. There are three categories: Mercenary, Operations and Specialists, I'll leave it up to you to play and explore these categories, see where you fit best. Aside from that, there are some pretty cool killstreaks added such as RC-XD (Remote Controlled Car with explosives), the Attack Dogs killstreak and the SR-71 Blackbird killstreak. There is also an add on that players can utilize as a "practice" match of sorts, it's called Combat Training wherein you set the AI difficulty and play against bots in an independently progressing mulitplayer aspect, meaning what happens in Combat Training, stays there.
                Now for the unique features of the multiplayer component, they have now added an aspect called Wager Matches, wherein you can bet your CoD points, the top three players split the winnings. But there's a catch, it's not as simple as killing your opponent and taking his money, there are four ways where you can do it:
1. One In The Chamber: It's sort of like a Mexican Standoff wherein each player has a pistol with only one bullet in the chamber, you shoot an enemy, he dies, you get another bullet, you miss and you're left with a knife.
2. Gun Game: Everyone starts with pistols, each kill you get upgrades  your weapon and you move on to the next level (20 Levels total), so it's a hierarchical path from pistols, to submachine guns and so forth. First to get a kill with every weapon wins.
3.  Sharpshooter: All players begin with a randomly generated weapon, the same random weapon for all players, then every 45 seconds, the weapons change at random again. A true test of one's versatility with firearms in the game, if you want to win, you need to be a jack of all trades, the same tip goes for Gun Game.
4. Sticks And Stones: Each player starts with a crossbow, a ballistic knife and a tomahawk, whoever dies by tomahawk goes broke.
                Another unique feature added here was the high level of character customization, you can customize pretty much everything, from decals and logos on your weapon, to face paint, it seems like a very vast range of player customization combinations which leaves a lot of room for the imaginative and the artsy.

                So in summary, if you're an FPS junkie and firearms enthusiast like myself and you've liked the previous games from the Call Of Duty franchise, especially Modern Warfare 2, then you're going to have to get this game, well worth buying and spending a whole lot of time on.
               


Ranking:
Story: 9/10
Gameplay: 9/10
Graphics: 9/10
Soundtrack: 8/10
Overall: I think this game deserves a 9.5/10. To put it simply: Great story, great gameplay, beautiful graphics = a really awesome Call Of Duty game.